Kerbal Space Explosion Episode 5 – “Orbit, Totally On Purpose”

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24 thoughts on “Kerbal Space Explosion Episode 5 – “Orbit, Totally On Purpose”

  • October 8, 2013 at 3:26 pm
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    Boosters are always at full throttle.

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  • October 8, 2013 at 4:27 pm
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    Make sure to never move in within a hundred-mile radius of the Zisteaunian Space Agency, unless you enjoy rockets coming through your windows. 😀

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  • October 8, 2013 at 5:25 pm
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    Isn’t Bill one of the immortals kermans?

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  • October 8, 2013 at 7:51 pm
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    Mainsail engines attached directly to the orange rocko-max tanks will always overheat, try putting the smaller grey rocko-max tanks below the orange tank, then attach the mainsail to that

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  • October 8, 2013 at 8:13 pm
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    I don’t claim to be an expert on the game, but a couple quick tips for questions/issues you’ve had: The yellow circle on the compass marks your current direction of travel, while the yellow circle with an x through it marks the opposite. Those orange fuel tanks also cause a ton of overheating for some reason. If you add a short, grey fuel tank of the same diameter between it and the engine, you’ll overheat a lot less.

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  • October 8, 2013 at 9:09 pm
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    Watching you figure out maneouvre nodes is like watching someone discover an abandoned NASA and figure “What the heck”

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  • October 8, 2013 at 9:36 pm
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    why let bill die?! he survived the failed lunch! he had a parachute!! and you just let him die!!! 07:38

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  • October 8, 2013 at 10:07 pm
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    throttle doesnt affect the solid fuel boosters, as you cant control the burn ratio of the fuel, as its a solid, whereas a liquid fuelled (big orange tanks) rockets can have their thrust adjusted by changing the amount of oxygen and fuel mixed together to be burnt

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  • October 8, 2013 at 10:36 pm
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    They stopped that from happening in a recent update. Now when you use SAS and change orientation the SAS also changes. 🙂

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  • October 8, 2013 at 11:36 pm
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    Actually, the reworked SAS that came in .21 does try to hold orientation, but it relaxes itself when the player takes control. When the player stops controlling it himself, the SAS will kick back in.

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  • October 8, 2013 at 11:44 pm
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    That was an update ago. Now you can change direction with ASAS on.

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  • October 9, 2013 at 12:03 am
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    Zisteau, the green marker on the navball indicates your current trajectory (the way you’re traveling, as opposed to the way you’re pointing).

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  • October 9, 2013 at 12:52 am
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    No, in the new version the sas system has been completely overhauled

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