Space Engineers – Small Ship Gatling Gun & Rocket Launcher

Space Engineers - Small Ship Gatling Gun & Rocket Launcher

Gatling gun and rocket launcher for small ships. http://forums.keenswh.com/post/update-01-012-002-6684577 http://www.SpaceEngineersGame.com Like us on https:…
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25 thoughts on “Space Engineers – Small Ship Gatling Gun & Rocket Launcher

  • December 28, 2013 at 5:27 am
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    Waaaaay too much damage lol. So far with this and the bombs, there won’t be
    any PvP because all you need is a single rocket to completely tear the
    biggest ships apart.

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  • December 28, 2013 at 6:00 am
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    Please add shields or heavy armour some protection or a heavy torpedo
    launcher heywill there ever bw like planets and shiz
    

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  • December 28, 2013 at 6:39 am
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    God I hope there is going to be some sort of system where you can go into a
    shop menu or something and get your ship repaired so that you don’t have to
    rebuild every single block that gets broken. like some sort of insurance
    that will replace the entire ship for an exact copy for the price of the
    materials and such

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  • December 28, 2013 at 7:42 am
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    Just perfect no one leaves battles unscratched love that concept lets PvP
    junkies think before they attack some one

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  • December 28, 2013 at 8:41 am
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    Please keep the naval engagement as classical/WWII era as possible. Shields
    and silly laser/plasma weapons (except perhaps massive expensive ones that
    would actually work in real life), and lock on targeting would just cheapen
    the experience.

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  • December 28, 2013 at 9:12 am
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    So,now i understood, why creator of the game do not add rockets and weapons
    from the start of alpha – because, in the other case, players even did not
    start to build in the fun of destroying rage)))

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  • December 28, 2013 at 9:26 am
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    Looks like space combat is going to be gritty, and bloody. Gone are the
    days of clean lasers firing at clean energy shields until someone retreats,
    and no one gets hurt. It seems in space engineers that if you take a hit,
    you’re going to feel it. No one escapes battle unscathed.

    Please, for the love of god, don’t cheapen the experience by adding “energy
    shields” and other future fantasy tropes. Keep it real, within the
    confines of gameplay.

    The decision to go into battle needs to be a heady one. All victories
    should be pyrrhic victories.

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  • December 28, 2013 at 10:45 am
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    For the love of god I hope that these damage models are artificially
    inflated for testing or something. Those things look damn near as potent
    as large warheads… they should be weaker than SMALL warheads. Otherwise
    what’s the point of having warheads at all?

    I thought that was the idea, the prefab turrets would be for light
    defense/offense, the warheads would be for taking out super large ships and
    bases… but from the looks of it the warheads are meant to just be
    set-in-place explosives for things like sabotage (presumably they’ll keep
    the ridiculously volumnous inventory so common in block style games) and
    maybe mining. Why the hell else would you use them when the rockets will
    no doubt be cheaper to build (they’re a tiny fraction of the size after
    all) and still have comparable explosive power.

    This is a really disappointing update if these things aren’t going to be
    nerfed down to a tiny fraction of their current power… if they stay like
    this the combat will be very bland, with players’ ingenuity being
    incedental to how many rockets they strapped onto their ship. It would be
    a mindbogglingly bad design choice to make the primary heavy weaponry tiny
    tiny prefab rockets as opposed to the large ‘warheads’ attached to
    player-designed propulsive mechanisms, which having the prefab rockets
    inside an order of magnitude of the warheads’ destructive potential
    guarantees. 

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  • December 28, 2013 at 11:00 am
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    To much focus on weapons.. More harvesting and building!

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  • December 28, 2013 at 11:28 am
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    Look cool, but they should have add photon torpedo, turbo laser, and pulse
    cannon.

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  • December 28, 2013 at 1:20 pm
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    Either warheads should have a larger blast radius, rockets should have
    smaller blast radius, or both. Seems to me that rockets are prefferable in
    every way at the moment, in comparison to player-built torpedos with
    warheads.

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  • December 28, 2013 at 2:39 pm
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    Don’t you think the rockets are a little bit OP right now? I mean it cut
    through a corvette size ship like it was butter…Maybe it won’t be if a
    shield system is implemented? And as more and more damage is taken by the
    shield, the more power it demands?

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  • December 28, 2013 at 3:16 pm
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    I don’t even have this game (yet) but I am subbed to this channel lol

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  • December 28, 2013 at 3:45 pm
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    I’m becoming more and more happy I bought this game early. One suggestion.

    Can we add a tool to repaint a ship without having to replace it’s parts?
    It’s kind of annoying to remove/replace every single piece just to change
    the color.
    Other than that, I’m thrilled at the way it’s developing.
    You’ve woken my inner geek. Be warned.

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  • December 28, 2013 at 5:30 pm
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    Pretty sure it’s just for testing purposes, relax guys…

    Personally, though, I think they should not have stock weapons at all, but
    instead make it so you can configure your own weapons for the stats you
    want.

    For example, if you want a hard-hitting rocket, it will have to suffer in
    terms of velocity and rate of fire. If you want fast firing ones, it will
    do far less damage.

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